Monday, March 27, 2006

Desperate games

'Desperate Housewives' the game? As if the series wasn't a yawn enough, you can now play the videogame. Seriously.

I don' t know about you, but if I can't blow it up then really I'm not interested when it comes to videogames. I know I should get out more.

Somehow the joy of wandering down Wysteria Lane isn't quite enough to persuade me to part with my cash.

The game is set to be based on The Sims series and allows you to take on the role of a new housewife who sets up home in Wisteria Lane. You'll get to do all the fun things a Wysteria housewife does, you know, take over the finances and lifeā€¦ wait a second that doesn't sound at all like escapism more like everyday realism. And the point is, exactly?

I must be missing something, but in the show very little seems to happen other than some rolling in the sack with the gardener and the plumber, with the odd dead body turning up.

The 'Desperate Housewives' game joins the growing array of show spin-off products such as the soon-to-be-launched Desperate Housewives perfume. Novelty perfume? Who knows.

3 Comments:

At 11:51 AM, Anonymous Anonymous said...

What would Derrida make of it all? To escape reality we immerse ourselves in an artificial reality based on our actual reality but slightly subverted to become a hyper reality. The hyper reality of the Desperate Housewives TV show now becomes an actual reality through mimicry, girls saying 'I'm like Bree' suddenly start to treat her as a role model. Now the game extends the hyper reality further into our reality.

We can see an emerging tradition in American TV shows of such hyper realities. Lost, Friends, Seinfeld- all have characteristics not typically found in non American TV.
They all have the quality of being dreamlike in some way; whether that be the 'dream' of being part of a group of friends living in New York or being part of a group of people stranded on an island.

Are these American hyper-realities in some way part of the American dream?

And on a slightly different tack- have you considered the similarities between the plot twists of Lost and a typical platform computer game? Suddenly finding a trap door, fighting monsters- it's a TV show constructed in the manner of a computer game. Whatever next?

 
At 7:24 PM, Blogger Gordon said...

Great post. Hadn't considered the whole lost thing, but you're right it has all the elements. There must be on in the pipeline.

Actually it reminds me now you've said it of a PS1 game (sort of Resident Evil/Jurassic Park) that featured, various weapons and dinosaurs...

...quick search on Amazon: Dino Crises (1&2).

 
At 12:01 PM, Anonymous Anonymous said...

Without wishing to sound like a total nerd, I'll just add one further comment about 'Lost'. The Second series (due to air in the UK in May) contains plot elements that appear to be extremely similar to that of the 1940s surrealist novel 'The Third Policeman' by Flam O'Brien. Is this plagiarism or more postmodern irreverence?

At the end of the novel it turns out the narrator's died but not realised. Hints of Sixth Sense here?

A copy of the book actually appears in the third episode of the second series- so a long lost novel is being rediscovered in a TV show about being Lost and found.

Roland Barthes would be laughing as we try to work out just who is the author of this TV show. Is the author dead or just stranded on a desert island?

 

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